Mobile Suit Gundam: The Blood of Zeon


So with the recent release of Menace of Axis for the PSP, I thought I’d go and play it’s predecessor for the PSX.

It’s a nifty little tactical strategy rpg that lets you mess with the continuity of the Universal Century Gundam timeline.
You start out after the signing of the Antarctic Treaty during the One Year War, and then proceed as one of the factions until the end of the Zeta Gundam story.
you can attempt to recreate the Anime’s story as closely as you want, or you can change events in or against your favor. (for example: you can prevent Gihren Zabi from firing the solar ray and murdering his father, or if your the Feddies, you can reject the Zeons offer for peace after the battle of A Boa Qu and continue the war into side 3)

At the onset you can only choose to be either the Earth Federation Space Force, or the Principality of Zeon.
After completing a certain amount of the game you can unlock other factions.
such as:
The Delaz Fleet(Gundam 0083)
The Titans(Helmed by Jamitov Hyman, Z Gundam)
Titans(Controlled by Paptimus Scirocco, Z Gundam)
Haman’s Neo Zeon(Z, and ZZ Gundam)
Casval’s Neo Zeon (Char’s Counterattack)
A.E.U.G (Commanded by Blex Forer and Quattro Bagina)
And a special all female faction of all the female Gundam characters lead by Haman Kahn
This game also has characters and sub plots from 08th MS team, Blue Destiny, Rise from the Ashes and others.

This game plays like a hybrid of SD Gundam G Generation, and Risk.

Here are some of the things I didn’t like about the game though.

The Enemy AI is pathetic, once you figure the three things they do in and out of battle
the game becomes ridiculously easy(still long though)

The game only works with ONE very specific emulator and it’s none of the ones we like to use normally.
(that is, if you were to use an emulator, heh)

Transformable MS are practically nerfed in the way that when they are in flight mode they can’t attack ground units.
(although this isn’t a problem in space, but most of the fighting I did was on Earth)

For the amount of water combat in this game there are surprisingly few units that can traverse water and or attack water units (unless you’re the zeons of course, then you’re just ducky.)

You can’t attack an enemies home base unless you take out all of his other strategic points(important land like Odessa, Jaburo etc.) but he can still attack your main base if he can get to it anyway.

Killing the enemies faction leader does nothing but make him/her respawn later(like all characters do)
but killing yours ends the game.

Most of that isn’t as bad as it sounds though and is just me nitpicking most of it.

Overall I give it a 7/10 when rated as a strategy game or 10/10 when rated as a Gundam game(as it’s like one of four that are actually good)

If only more Gundam games let you mess with the story such as this…

  1. No comments yet.
(will not be published)